Tim Sweeney sits down with IGN
Epic Games CEO Tim Sweeney sat down with IGN after the State of Unreal keynote.
IGN caught up with Epic Games CEO Tim Sweeney after the State of Unreal keynote to talk about everything new with Unreal Engine.
After annoucing Unreal Engine 6 will be in early access at the end of 2027 with a full year or so before its full launch IGN explored those new features with Tim and Marcus Wassmer.
One of the questions focused in on how UE6 will work with lower end hardware and handhelds with Sweeney saying:
It's the cumulative set of optimizations that have been done. We have Fortnite back on mobile, we're putting a lot of effort into optimizing the engine so that a developer can ship a game and run on everything from the highest end hardware all the way down to low-end Android and several-year-old iPhones. Over time, we've also come to an increasing appreciation of the need to make the engine automatically scale much more of the content in the game. It's always been the case that with enough effort and trickery, a developer could make their game run on low-end devices. But the more our systems like Nanite can automatically scale, the better. That's going to be a source of ongoing attention.